################
#Advanceicon.txt
################

ICON_ADVANCE_BALLOON	"CU196F.tga"	"CU196A.avi"	"GAMEA196.txt"	"HISTA196.txt"	"PREQA196.txt"	"VARIA196.txt"	"Null"	
________________________________________________________________________________________

###############
#Advance.txt
###############

ADVANCE_BALLOON	
{	
ADVANCE_DEFAULT_ICON	ICON_ADVANCE_BALLOON
ADVANCE_DEFAULT_BRANCH	BRANCH_PHYSICAL_SCIENCE
ADVANCE_PHYSICS
ADVANCE_AGE_INDEX	1
POWER_POINTS	39
ADVANCE_COST	780
}	

### ADVANCE DONE ###	
________________________________________________________________________________________

################
#SpriteID.txt
################

SPRITE_BALLOON 	 196
________________________________________________________________________________________

################
#UnitIcon.txt
################

ICON_UNIT_BALLOON 	 "CU196F.tga" 	 "CU196A.avi" 	 "GAMEU196.txt" 	 "HISTU196.txt" 	 "PREQU196.txt" 	 "VARIU196.txt" 	 "UPUA196.tga" 	 "STATU196.txt"
________________________________________________________________________________________

################
#Sounds.txt
################

SOUND_CANTMOVE_BALLOON 	 "GUNV19.wav"
SOUND_MOVE_BALLOON 	 "Gumx19.wav"
SOUND_DEATH_BALLOON 	 "GUVX19.wav"
SOUND_SELECT2_BALLOON 	 "GUSV19-2.wav"
SOUND_SELECT1_BALLOON 	 "GUSV19-1.wav"
SOUND_VICTORY_BALLOON 	 "null.wav"
SOUND_WORK_BALLOON 	 "null.wav"
SOUND_ATTACK_BALLOON 	 "null.wav"
SOUND_ACKNOWLEDGE_BALLOON 	 "GUDV19.wav"
________________________________________________________________________________________

################
#Units.txt
################

UNIT_BALLOON	{ 
SHIELD_COST	720
POWER_POINTS 	400
MAX_HP	10
ATTACK	10
DEFENSE	10
FIREPOWER	2
ZB_RANGE_ATTACK	0

BATTLEFIELD_RANGE	1
BATTLEFIELD_RADIUS	1

VISION_RANGE	3

ACTIVE_DEFENSE_RANGE 	0
ELECTRONIC_COMBAT_FACTOR	0

MAX_MOVEMENT	500
FUEL	0

SHIELD_HUNGER	14
FOOD_HUNGER	0

DEFAULT_SPRITE 	SPRITE_BALLOON
DEFAULT_ICON	ICON_UNIT_BALLOON
DESCRIPTION	DESCRIPTION_UNIT_BALLOON
#	  #id string of the default sprite

SOUND_SELECT1	SOUND_SELECT1_BALLOON
SOUND_SELECT2	SOUND_SELECT2_BALLOON
SOUND_MOVE	SOUND_MOVE_BALLOON
SOUND_ACKNOWLEDGE 	SOUND_ACKNOWLEDGE_BALLOON
SOUND_CANTMOVE 	SOUND_CANTMOVE_BALLOON
SOUND_ATTACK	SOUND_ATTACK_BALLOON
SOUND_WORK	SOUND_WORK_BALLOON
SOUND_VICTORY	SOUND_VICTORY_BALLOON
SOUND_DEATH	SOUND_DEATH_BALLOON
ENABLING_ADVANCE 	 ADVANCE_BALLOON
OBSOLETE_ADVANCE 	 ADVANCE_ADVANCED_COMPOSITES
############## special flags #############################	
MOVEMENT_TYPE_AIR	
LOSS_MOVE_TO_DMG_NONE	
CAN_CARRY_SMALL_LAND 	 
SIZE_MED 	 
TRANSPORT_CAPACITY 	 2 	 
SOUND_ID_NONE 	 SOUND_ID_NONE 	 
VISIBILITY_CLASS_0	
VISIBILITY_CAN_SEE_0	
EXERTS_MARTIAL_LAW		
CAN_EXPEL_POP		
DEATH_EFFECTS_HAPPY		
CAN_EXPEL		
LAND_CITY_CAN_BUILD 	 
IGNORE_ZOC

CHEAT_INDEX	3	
} 		

### UNIT DONE ###
________________________________________________________________________________________

###############
#gl_str.txt
###############

UNIT_BALLOON	"Balloon"
ADVANCE_BALLOON	"Balloon"
________________________________________________________________________________________

###############
#help_str.txt
###############

UNIT_BALLOON_HELP	"Primitive Lufttransport."
ADVANCE_BALLOON_HELP	"Ermglicht: Balloon(E) Air Galley(E)"
________________________________________________________________________________________

###############
#str_loc.txt
###############

ADVANCE_BALLOON_ACC	"the Balloon"
ADVANCE_BALLOON_GEN	"the Balloon"

UNIT_BALLOON_UNDEF	"one Balloon"
UNIT_BALLOON_DEF	"The Balloon"
UNIT_BALLOON_PRONOUN_YOUR	"Your Balloon"
UNIT_BALLOON_ARTICLE_DEF	"the Balloon"
UNIT_BALLOON_HOSTILE_CAPS	"Hostile Balloon"
UNIT_BALLOON_UNDEF_CAPS	"One Balloon"
UNIT_BALLOON_HOSTILE_UNDEF	"A Hostile Balloon"
UNIT_BALLOON_PRONOUN_YOUR_TUT	"Your Balloon"
UNIT_BALLOON_PRONOUN_PLURAL_ACC	"Your Balloons"
UNIT_BALLOON_UNDEF_DAT	"a Balloon"
________________________________________________________________________________________

###############
#junk_str.txt
###############

DESCRIPTION_UNIT_BALLOON	"junkstring_DESCRIPTION_UNIT_BALLOON"
